WebIMO, +Agi gear is better than VATS Enhanced. You'll need a weapon that costs 100 AP per shot for 10% AP cost reduction to be equivalent to 1 Agi. And the cherry on top is that … WebNo VATS Damage Reduction - Bullet time is already powerful enough without near invulnerability VATS Tweaks - Use targeting slowmo only to be more like Jet instead of freeze time, a little more like Max Payne bullet time instead of god mode ... Fo4 I was recommended to drop my mod load order and ask for help. My game crashes every 5-10 …
[FO4] What is your preferred damage overhaul mod?
WebDec 25, 2024 · VATS is pretty much the most over powered feature ever included to Fallout series. It grants whooping 90% damage reduction in VATS mode. The idea with the VATS is exactly the opposite than otherwise in the game. Use as light weapons you can, with as light weapon modifications than possible. I do not personally care about the system either. WebVATS damage reduction indicator doesnt take into account certain things. Armor, Power armor and Legendary status dont seem to be taken into account. Nor does it appear 'resists' are taken into account. When I fight a standard human wearing no armor (or very light armor) the indicator seems to be relatively accurate. 3 level 2 Op · 7 yr. ago fnf games huggy wuggy
Luck/Agility based build is overpowered!. - Steam Community
WebJul 29, 2024 · damage (powered, hardened and calibrated receiver for combat rifle has the same AP cost) ... The problem with using a shotgun like that is reloading in vats unless you use a combat shotgun and I prefer to use vats for medium distance as too long will mean a lot of misses and too short of a distance is usually not needed other then maybe for ... WebIn FO3 vats gives you like 95% damage reduction so you can just point blank fat man something which is great in a pinch, and I love gun slinger crit builds for FO4 becuase crits are 100% accurate. 28 Share ReportSave level 2 · 1 yr. ago Seconded for crit builds in F4. WebNov 13, 2015 · If this formulas are correct (and I think they are), the final damage on the critical hit activated while hidden is (weapon damage + weapon damage*CritMultiplier)*SneakMultiplier minus the damage reduction which is usually 1% in case of critical shots. #12 Smaisteri Nov 16, 2015 @ 12:17pm green turtle acid neutralization